Pages: [1] 2 3 4 5 6 7 |
1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
activate me please
- by Grenn Putubi - at 2016.12.08 06:35:19
|
2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
There is only 1 way that I'd be willing to support this: Using a Skill Extractor consumes a Neural Remap. This would seriously curtail the abuses that would otherwise be rampant with the proposed system. Young characters could make mistakes or ch...
- by Grenn Putubi - at 2015.10.15 22:13:54
|
3. The Server you are connecting to could not be reached. - in Issues, Workarounds & Localization [original thread]
Nailo Nimbletong wrote: Same issue here, I did get to fix it by doing what this guy said: https://forums.eveonline.com/default.aspx?g=posts&m=4957587#post4957587 - Cheers Edit: Amsterdam here. I was also able to fix it by switchin...
- by Grenn Putubi - at 2014.12.14 15:20:12
|
4. The Server you are connecting to could not be reached. - in Issues, Workarounds & Localization [original thread]
So I'm unable to get EVE started today. The launcher can't reach http://cdn1.eveonline.com/852129/RepairData_852129.dat When trying to launch from the exefile.exe it tells me I have the wrong version. Judging from what I've found on the forum...
- by Grenn Putubi - at 2014.12.14 15:02:05
|
5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Thread is growing faster than I can keep up with, but I felt I needed to throw my support behind a couple ideas I've seen voiced here. 1. Freighters definitely need to be included with JFs and the Rorq for the 90% reduction in fatigue. Even thoug...
- by Grenn Putubi - at 2014.10.02 21:13:00
|
6. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Sentient Blade wrote: Specialist Recovery - 10% per level recovery of input materials when cancelling a job. Erutpar Ambient wrote: -Self Sufficient: Reduce the impact your jobs have on the system by 5% These...
- by Grenn Putubi - at 2014.08.14 02:49:00
|
7. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
I did a quick search on the forums and didn't see any posts here about the issue so I wasn't sure if anyone had even noticed it before. I figured I'd bring it up here to see if anyone had some knowledge of CCP addressing the issue previously that ...
- by Grenn Putubi - at 2014.08.10 02:52:00
|
8. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
Overall I've very much enjoyed the Industry changes that Cruis brought to us, but I think I found something you guys missed. During the testing of Crius and the implementation of applying material discounts to large batches it was determined to b...
- by Grenn Putubi - at 2014.08.10 02:40:00
|
9. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
Conan- -O'Brien wrote: I think it would be helpful if we can have the remote blueprint usage back in some capacity. For instance, at the very least people should be able to store their Blueprints in the POS's Corporate Hanger Array and/or Perso...
- by Grenn Putubi - at 2014.07.20 14:45:00
|
10. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
CCP Nullarbor mentioned in the Research thread that the patch notes were being compiled and would detail how ongoing research and production jobs were being handled during the conversion. Are we going to be getting that information before Monday? ...
- by Grenn Putubi - at 2014.07.17 22:06:00
|
11. Sticky:[Crius] Research feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: We are in the process of writing the patch notes for Crius which will contain specifics of how the migration of running jobs occurs. With only a week till patch day It'd be really nice if we could get those patch notes i...
- by Grenn Putubi - at 2014.07.14 21:54:00
|
12. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
Considering there's still no Minmatar/Caldari faction that could end up being exactly what you're looking for, but there's no telling when that'll happen
- by Grenn Putubi - at 2014.07.11 22:47:00
|
13. Lack of a high end caldari rail platform - in Player Features and Ideas Discussion [original thread]
The Rohk isn't 'top tier'? To be fair, I've always thought of hybrid turrets being a backup weapon system for the Caldari similar to how the Minmatar treat missiles. Every race has 2 weapons and 1 they favor more than the other. For the Minmatar ...
- by Grenn Putubi - at 2014.07.11 20:28:00
|
14. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
I'm not sure if this has been asked before, but a quick search of the forums didn't come up with anything. I'm also not sure if this is the right thread to ask about this in, but I'll do it anyhow: Is the 10% NPC tax for manufacturing and refinin...
- by Grenn Putubi - at 2014.07.10 23:13:00
|
15. Please fix the hardpoint layouts on the Cormorant and Ferox - in Player Features and Ideas Discussion [original thread]
You're welcome :)
- by Grenn Putubi - at 2014.07.10 20:46:00
|
16. Proposal: Do away with turret signature resolution stat - in Player Features and Ideas Discussion [original thread]
-1 Changing functional game mechanics because certain people don't understand them is a bad idea. The current system works fine and is relatively easily understood by anyone that's passed (and remembers) high school algebra and geometry. Poking a...
- by Grenn Putubi - at 2014.07.10 20:45:00
|
17. Please fix the hardpoint layouts on the Cormorant and Ferox - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: I'm not defending CCP I think it's bad too, but balance changes have come and gone whilst hardpoints and the graphical effects of odd numbered guns and missing slots have been ignored. I think it's because art takes...
- by Grenn Putubi - at 2014.07.10 20:26:00
|
18. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
I haven't read the entire thread, but I think the idea has merit and is worth considering. Personally I think having a light and heavy version of this type of ship would be a good idea. I think the new Destroyer hulls would probably work well in ...
- by Grenn Putubi - at 2014.07.10 00:00:00
|
19. [Proposal] Transferable Loyalty Points - in Player Features and Ideas Discussion [original thread]
I've been thinking about nulsec players' issues with traveling to cash in LP and the best solution I can think of to make it easier to cash in LP is to find some way for them to purchase the LP vouchers closer to home. Don't give them full access ...
- by Grenn Putubi - at 2014.07.09 22:35:00
|
20. [Proposal] Transferable Loyalty Points - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Ok, would you like me to start listing all the games that have currencies that you earn throughout game play and are non-transferable? SW:TOR has one for each planet, DDO's micro-currency can be earned in game and is limite...
- by Grenn Putubi - at 2014.07.09 22:18:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |